Quest

This module wraps an object labeled as rewards that can only be unwrapped if a set of witness objects are passed as arguments to the complete function. A witness is a struct with the drop key. The idea is to have a user complete a set of tasks for a reward in different protocols . The protocols certify that the user completed the task via their Witnesses.

Structs

Quest

struct Quest<Reward: store> has key, store {
    id: UID,
    required_tasks: VecSet<TypeName>,
    completed_tasks: VecSet<TypeName>,
    reward: Reward,
 }
  • required_tasks - Stores the Witnesses of all required tasks.

  • completed_tasks - Contains all the Witnesses the user must complete to unwrap the {Reward}.

  • reward - An object that will be returned once the Quest has been completed.

Interface

new

Creates a {Quest} .

public fun new<Reward: store>(
  required_tasks: VecSet<TypeName>, 
  reward: Reward, 
  ctx: &mut TxContext
): Quest<Reward>
  • @param required_tasks: A vector set of the required tasks to unlock the reward.

  • @param reward: An object with the store ability that can be redeemed once all tasks are completed.

  • @return Quest<Reward>.

required_tasks

Returns the required tasks of the self.

public fun required_tasks<Reward: store>(self: &Quest<Reward>): vector<TypeName>
  • @param self: A {Quest}.

  • @return vector<TypeName>. A vector of the required Witness names to complete the quest.

completed_tasks

Returns the completed tasks of the self.

public fun required_tasks<Reward: store>(self: &Quest<Reward>): vector<TypeName>
  • @param self: A {Quest}.

  • @return vector<TypeName>. A vector of the completed Witness names to complete the quest.

complete

Completes a quest by adding the witness Task name to the self.completed_tasks vector.

public fun complete<Reward: store, Task: drop>(self: &mut Quest<Reward>, _: Task)
  • @param self: A {Quest}.

  • @param: _ A witness Task.

finish

Finishes a quest and returns the Reward to the caller.

public fun complete<Reward: store, Task: drop>(self: &mut Quest<Reward>, _: Task)
  • @param self: A {Quest}.

  • @return: Reward.

Aborts

  • If the required_tasks do not match the completed_tasks

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